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Speed Point

Speed point is used primarily in Indoor Leagues and is described below.

  • There are only 2 pulls a game: at the start of the game and after halftime. Each team pulls once.
  • You keep your endzone for the duration of the half.
  • After a point is scored, play resumes from the end zone where the point was scored. The team that was scored upon may bring the disc up to the goal line directly in front of where the point was scored or to the centre of the end zone. After the disc is checked in, play continues from there.
  • Maximum 20 second delay between points. Play resumes when either: 20 seconds have elapsed, or both teams signal readiness through a check.
    • If 15 seconds have elapsed and the offense has not put the disc in play, then defense warns the offense and counts down from 5, after ‘ONE’ has been said aloud, the defense may call out ‘DISC IN’ and begin to count stalls.
    • If 15 seconds have elapsed and the defense is not ready, then the offense warns the defense and begins to count down from 5. After ‘ONE’ has been said aloud, the offense may call out ‘DISC IN’, touch the disc to the ground, and put the disc into play.
  • There is no maximum score.  Games will run for the entire timeslot.
  • Minimum 2 passes required to score a point after a score. If less than 2 passes result in a score the player with the disc must move to the nearest point on the goal line and put the disc into play there. (ie. You can’t score by throwing from one endzone to another on the first pass after a point has been scored.) There is no minimum number of passes after a turnover.

Substitutions will be allowed “On the Fly”

  • Two flat cones are set up on the sideline to indicate the substitution zone for both teams.  Both teams will use the same substitution area.
  • Substitutions are to be made by tagging (touching) a teammate while you are both between the two cones marking the substitution zone.
  • Failure to tag-up in the designated substitution zone is a violation. The person marking the player leaving the playing area can call “foul – illegal change” if they believe an illegal substitution has taken place.  Following the call…
    • If the illegal change affects play, everyone returns to their positions and any advantage gained is corrected for. This would mean the player subbing off would return to the field and the change would be remade legally.
    • If the play is unaffected, the play stands.