To play as a registered individual in any MZU league, you must be all of the following:
1. At least 18 years of age
- If a player turns 18 after the season begins, they are eligible to be recruited by a team seeking additional players or to put their name on the waitlist and enter the league if space is available
2. Be registered with the league
3. Have paid the MZU membership fee for the respective league
4. Have paid the Ultimate NL membership fee for the current year
5. Be a member in good standing of Ultimate Newfoundland and Labrador (Ultimate NL)
6. Be a member in good standing of Mile Zero Ultimate (MZU)
- Suspended players may not take part in any aspect of the game, including coaching the team from the sidelines.
6. To play in MZU playoffs as a registered player, a player must have played in at least 1 regular season game (as either a sub or registered player) with that same team.
To play as a substitute player in any MZU league, individuals must meet the following criteria:
1. Be at least 18 years of age
- If a player turns 18 after the season begins, they are eligible to play as a substitute player after their 18th birthday.
2. Not be suspended from MZU or any other Ultimate NL leagues.
3. Be registered as a substitute player with an online profile at milezeroultimate.com, or be already registered for the current league in which they are subbing.
4. Not have already subbed in the maximum number of games allowed during current season
If a player does not meet the above criteria and plays in a game (besides special circumstances approved by the Board), disciplinary action may be taken and the game will automatically be considered a default. Learn more about defaults here.
Often times teams will require substitutes in order to have enough players to field a game. A substitute player must meet the following criteria:
- Players MUST be registered as a substitute player or be already registered for the current league in which they are subbing;
- Be at least 18 years of age;
- Not be suspended from MZU or any other UNL leagues;
- Not have already subbed in the maximum number of games allowed during current season.
Captains and Subbing
- Captains must communicate before games regarding subs
- The opposing captain has to be aware of and agree to the proposed sub
- At a minimum, this conversation should occur during the pre-game Captains discussion. However, the more notice you can give, the better. Emailing the other captain 48 hours ahead of game time, would be the preferred option
- Captains should ensure that players are eligible, the Captains Clause can not be used to circumvent eligibility/subbing rules.
- If players participate in a game where they are not an eligible sub, the game will be defaulted.
Captains MUST record subs post-game, failure to do this may result in penalty. MZU is continually trying to improve subbing policies and captains’ cooperation is greatly appreciated.
- Registered Player is one who has registered for the current league and is on the roster of a team playing in the current league.
- Unregistered Player is one who has not registered for the current league and is not on the roster of a team playing in the current league.
Regular Seasons Subbing Rules:
- Registered Players can sub a MAXIMUM OF TWO games per season.
- Unregistered Players can sub in a maximum number of games equal to the number of weeks in a season divided by two (round up if uneven).
- There is NO FEE to sub.
- Players can sub with multiple teams.
- Players can sub multiple games on the same night (each game counts towards the total number of allowed games).
- Subs should be made in accordance with Spirit of the Game
- The subbing player should not greatly influence the outcome of the game.
- Should the substitute player or captains determine that the sub outclasses the level at which they are playing, the sub should adjust accordingly to match the game play.
- When can a team secure a sub?
- Hat Leagues – Subs can only be used in the case of an injured or missing player.
- BIY Leagues – Subs can be used even without a missing player.
- Playoff – See Playoff Subbing rules below
Playoff Subbing Rules:
- Registered Players CANNOT sub in a playoff game.
- Unregistered Players can sub ONE PLAYOFF GAME (which counts towards the total number of allowed games).
- Teams are only allowed to have subs in playoffs so they have 5 of either gender in 7v7 leagues or 4 of each gender in 5v5 leagues.
- All other subbing eligibility rules still apply (e.g.: equal or lesser playing level, agreement among captains prior to game)
[Updated June 2017 to allow registered players to sub within a league; zuluru profile required.]
Teams are required to maintain a minimum number of players on their roster, as established by our Team and Field Composition Rules.
- 7 on 7 Leagues: At least 14 players, with a minimum of 6 of each gender.
- 5 on 5 Leagues: At least 10 players, with a minimum of 4 of each gender.
If a team’s roster goes below the minimum number of players due to injury or refund, or a team requires an additional player because of attendance issues, a player will be added by MZU to the team via the Waitlist.
- Players will be selected from the Waitlist on a first come, first serve basis.
- Players have 48 hours to accept their spot, otherwise the next person will be approached.
- Teams in this situation cannot refuse players.
- If there are no players on the waitlist, teams can recruit a player and let MZU know.
- If a team has a full roster, but experiences attendance issues, MZU will contact the team to ensure the players on the team, by consensus and free of pressure, agree to add extra players.
There is no maximum roster size for Team Leagues, but a team must maintain the minimum roster size in one of two ways:
- Recruit their own players and add to the team by emailing email@example.com
- The Board will add a player via the Waitlist
- Players will be placed on a first come, first serve basis by the Board to teams needing players
- Players have 48 hours to accept their spot, otherwise the next person will be approached.
- Teams that don’t meet minimum roster requirements cannot refuse players.
- Players can refuse a spot, however, and the spot will be opened up to the next available player.
Summer 7 on 7 League
We strongly recommend that teams attempt to field a team in the original timeslot. We will, however, attempt to reschedule the game if given 48 hours notice by emailing: firstname.lastname@example.org. Rescheduling is dependant on field space MZU has available – no fields, no reschedule. There will also be NO RESCHEDULES during the last week of Summer League.
The rescheduling process will be as follows:
- Team emails VP League at least 48 hours before their game
- VP League provides up to 2 new timeslot options for the game to be played – if field space is available.
- BOTH teams have to agree on the rescheduled time slot.
- If both teams agree, games goes ahead in the new time slot. If both teams DO NOT agree, then the game goes ahead as regularly scheduled OR is considered a default.
Note: Teams SHOULD NOT contact the City to secure additional field space – all field bookings for MZU are required to go through us as per the City’s request. Don’t get us in trouble.
5 on 5 Leagues
Due to the structured schedule and timeslots for these games, there is no rescheduling of games.
We’re a tough bunch at MZU, so we do play in rain – but there are times that games might be canceled or postponed.
- MZU bases its decision on whether the City of St. John’s and/or private fields are keeping their fields open
- MZU will also assess current conditions and make a decision by 2:00pm if necessary. However, due to escalating weather, games may be canceled with less notice.
- MZU will inform membership via the mailing list, website and Facebook of any cancelations.
- If Captains are not notified or there is no other form of update, they should assume that games ARE going ahead
- Even if a game is not canceled, conditions should be assessed as per the Captain’s Assessment below.
Even if games have not been officially postponed, Captains should do an assessment of field conditions to ensure they are safe to play in. If Captains agree that conditions are not suitable for play, stop playing and notify the VP, League based on the following circumstances:
- Dangerous playing conditions such as lightning or hail. Lightning in the area is cause to immediately stop any game.
- To safeguard a field against damage (because of heavy rain causing saturated soil conditions).
When teams are tied in the standings, the following tiebreakers will be used. For leagues that use a ladder system, these methods will be used based on the current round only.
1. Most Wins
- The team who has the most wins recorded wins the tiebreaker.
- If the teams who are tied have played each other, the team who won that game wins the tiebreaker.
3. Head-to-Head Plus-Minus
- The team with the higher plus-minus for those games wins the tiebreaker.
- The team with the higher plus-minus wins the tiebreaker.
5. Goals For
- If steps 1 – 3 result in a tie, the team with the most goals scored in the round wins the tiebreaker.
- The team with fewest losses wins the tiebreaker.
7. Spirit Score
- If all of the above conditions still result in a tie, the team with the highest spirit score wins the tiebreaker.
8. Coin Flip
- If the scores are still equal, we will have a coin flip to determine the winner.
Refunds & Fees
Fees for each league are determined by the Board of Directors in advance of each league and are collected via PayPal only. All fees must be paid to be considered registered. In addition to the MZU league registration fees, players must pay an annual fee, always as individuals, to Ultimate Newfoundland and Labrador (Ultimate NL).
Individual Player Registration Fees: Each player pays their registration fee themselves
Ultimate NL Fees: To be paid separately via Ultimate NL’s website: Ultimate NL Membership.
- Prorated Fees: Any member registering late for a MZU League will be required to pay a fee based upon a pro-rated system. Fees will be pro-rated on a per week basis, based on the following week on the schedule. For example, a request in week 3 of a 12 week league would receive an invoice for weeks 4 through 12.
Team Registration Fees: The Captain pays the entire registration fee for their team. By paying the team registration fee, the Captain assumes all responsibility for fee collection within their team. MZU does not take responsibility, nor will it get involved, in fee collection disputes within teams.
- Ultimate NL Fees: To be paid separately via Ultimate NL’s website: Ultimate NL Membership.
Refunds will be given only under the following circumstances:
- Individual Player Registration Refunds:
- By request of a player in writing before the first day of play of any given league. A full refund of league fees will be issued minus the amounts detailed below.
- By request of a player in writing as a result of an injury that prevents them from playing in the remainder of the season.
- Requests must be supported by written documentation from an attending physician or other medical professional clearly stating that the player is unable to play for the majority of the remainder of the season.
- The physician’s note need not accompany the refund request, but must be submitted within 4 weeks of the request.
- A pro-rated refund will be issued, minus the amounts detailed in the section below. Refunds will be pro-rated on a per week basis, based on the following week on the schedule. For example, a request in week 3 of a 12 week league would get a refund for weeks 4 through 12.
- Team Registration Refunds:
- By request of the Captain in writing a week before the first day of play of any given league. A full refund of league fees will be issued minus the amounts detailed below.
- Refunds will be given to the Captain. This method will remove all players and the team from the league.
Any refunds will be subject to the following deductions:
- Any PayPal fees, that may be incurred.
- Any merchandise (and its associated cost) that has been ordered on the player’s behalf (notably, summer league jerseys). Such merchandise will be delivered to the player.
- Any fees or memberships collected by the league and remitted to third parties on the player’s behalf, such as the Ultimate NL membership.
Ultimate NL fees are paid on an annual basis by all players in Newfoundland and Labrador. Fees are calculated using June 1st to May 31st as the base program year. Because fees are directly related to services members receive, registration is pro-rated depending on the time of year that a player applies for membership. The fee structure is broken down as follows:
- Annual Membership (June 1st to May 31st) – Paid by December 31st: $30
- Winter Membership (Jan 1st to May 31st) – Paid Jan 1 or later: $15
Like all things in Ultimate, discipline starts with spirit and self-refereeing. MZU has a responsibility to make the league safe for everyone first, and enjoyable for all second. This policy applies anytime you are on a MZU playing field as a player or a spectator.
The following actions are considered grounds for disciplinary action and can be acted upon by Board members when a complaint is submitted or if they witness a game they are not participating in:
- Individual acted with a serious lack of spirit
- Physical alteration, act of violence or overly aggressive play
- Harassment of Board Members in their official capacity on or off the field
Mile Zero Ultimate can…
- Follow up on complaints by members using the process below
- Board members can submit an incident report to a game they witnessed and did not participate in
- Issue strikes, suspensions and expulsions
- In extreme circumstances, MZU reserves the right to suspend or expel a player or team without prior warning and without a refund.
- It is the responsibility of Captains to remove their players IMMEDIATELY from the game in question if any physical alteration occurs. A suspension could be issued on top of removal from the game.
- Captains should submit an incident report via the online reporting tool after the game in which an incident occurs.
The Disciplinary Process
To submit a complaint, please email email@example.com and outline the nature of the incident. Captains can also use the online reporting tool when inputting scores.
Please include in your complaint:
- The date on which the incident took place
- Where it took place
- Your team name and the opposing team’s name
- The player(s) in question
- The nature of the incident (as much detail as possible)
Once a complaint has been submitted or witnessed by a Board Member, the following process occurs:
- Formal Complaint is made to the Board or incident is witnessed by a Board member.
- Discipline Committee gathers the facts and receives accounts, this may involve a mandatory meeting with the Disciplinary Committee (non-participation/communication will be considered an act that lacks spirit).
- Decision – which can include suspensions, strikes, expulsions from current league and being banned from future leagues.
3 Strikes Policy
MZU has a 3 Strikes Policy to manage complaints against individual players. Each disciplinary action will be considered a strike and will be kept on file for 2 years.
If a person accumulates three strikes (i.e. 3 actioned complaints in a 2 year period) he/she will automatically be suspended for a minimum of one full year, effective the date of the actioned 3rd complaint. The full Board, at the recommendation of the Discipline Committee, may impose a longer reprimand.
The Executive of the league (the President and the Vice Presidents) are considered to be the Discipline Committee. In the event of a conflict of interest amongst one or more members of the Committee, they will be replaced by another board member for that instance.
Player Safety & Injury
In the interest of safety, any player with an injury/illness that could reasonably be expected to impact the health of another player will be barred from playing a league game. If you’re unsure, please contact a Board member. Some examples would include:
- Hard plaster casts on arms/hands are not allowed. While you may still be capable of playing, the risk of someone getting hit with the cast is too high.
- Infectious disease – In the event of a viral outbreak, any player known to be a carrier may be asked not to play. This one is hard to enforce, and we would hope that players will regulate themselves. Only in obvious circumstances will the Board step in on this matter.
- Any other issue deemed dangerous by the Board.
Concussions / Head Injuries:
- If a member any suspected concussion (like hit to the head, loss of consciousness, removal from game from hit to head, etc.) it is recommended leave the game not return for the remainder of that day.
- If signs of a concussion develop, it is recommended that the player seek medical attention before returning to play.
Build It Yourself Lottery
- Upon MZU announcing registration for a Build It Yourself League, Captains are required to express interest in submitting a team for the upcoming league. This must occur within the deadlines specified by the league.
- To express interest, Captains must submit a minimum roster of 10 players, with a minimum of 4 players per gender. Captains should submit the full first and last name of any player they are including on their roster. Players can only appear on one roster.
- Captains who submit an incomplete roster or submit a roster after the deadline will not be considered.
- Captains who express interest are not guaranteed a space in the league. If the number of Captains who express interest exceeds the available space in the league, MZU will hold a lottery.
- Any teams who were waitlisted in a previous Build It Yourself League, and complied with the waitlist guidelines (see below) will gain automatic entry in the league.
- All remaining teams will receive one (1) entry into a lottery.
- Any team with an MZU Board Member(s) will receive one (1) additional entry into the lottery, for a MAXIMUM of two (2) entries per team with a board member(s).
- All entries will then be entered into the draw. Teams will be selected one at a time until such a time as the league is full. Once the league is full, the draw will continue and all remaining teams will be put on the waitlist in the order drawn.
- Teams who gained entry into the league will have a set amount of time to pay their team registration fee, invite their players, and have a minimum roster of 10 players, with a minimum of 4 players of each gender, who have accepted their invites.
- If any teams fail to complete registration prior to the team registration deadline or backs out for any other reason, teams on the waitlist will be contacted (in order) until the league is full.
- If a team from the waitlist gains entry into the current league, they are no longer guaranteed entry into the following league.
Build It Yourself Waitlisted Team Guidelines
- To be guaranteed a spot in the next league, Captains on the waitlist must:
- Submit a final roster (minimum of 10 eligible players, with a minimum of 4 from each gender) to firstname.lastname@example.org by the team registration deadline; AND
- Ensure that at least 60% of their final roster does not play on a roster in the current Build It Yourself league; AND
- Ensure that at least 60% of their final roster are on their submitted roster for the next league.
- Players are able to choose how they participate based on their gender identity at that time. Mile Zero Ultimate will rely on Spirit of the Game to avoid any abuse of this approach by a player merely to obtain a competitive advantage.
- A non-binary player may choose to take the place of a male or female player in their team`s gender ratio for the purposes of “Field Composition”.