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MZU Capital Subaru Summer League!


Our biggest league of the year will open registration on Thursday, April 14th at 12 noon NDT. Similar to last year, the league will be split into two separate divisions, now known as Tier 1 (i.e., former Flaherty Cup league) and Tier 2 (i.e., traditional summer league).

Also new for Summer 2016, players are allowed to register for both leagues and there is no limit to the number of Tier 1 players who can play on a Tier 2 team, and vice versa. One note, when building a team Captains should keep in mind that Playoff Day for both leagues will occur on August 27th, scheduling conflicts may occur.

Registration details for both leagues are below:

Tier 1

  • Season: Summer
  • League Name: Capital Subaru Summer League – Tier 1
  • Team Composition:  14 players minimum, with a minimum of 6 of either gender
  • Field Composition:  7 on 7, with a male to female ratio of 4:3 or 3:4
  • Fields: Southlands and Kitty Gaul
  • Format:  This league can accommodate up to 12 teams.

    It will be based on the Wager Ranking System and include 12 games + Playoff Day

  • Playoffs: August 27th

    Planning for 6 or 8 Team elimination brackets, however final format will depend on the number of teams who register for Tier 1.

  • Team Building: Team Registration – Preformed teams.

    There will be no registration for single/pairs/small groups. If you are interested in playing in Tier 1 but do not have a team, please feel free to add your name to the matchmaking list .

  • Registration:  Begins: Thursday, April 14th, noon / Ends: Thursday, April 28th
  • Signup:  Individual registration, but must register as part of a full team. (In the applicable field please outline your team name).
  • When:  Wednesday Nights between 5:30-8:30 pm
  • Duration: 12 weeks – June 6th to August 27th
  • Cost:  $50 per person + $30 UNL fee per person
  • Jerseys: Included in registration fee

Tier 2

  • Season: Summer
  • League Name: Capital Subaru Summer League – Tier 2
  • Team Composition:  14 players minimum, with a minimum of 6 of either gender
  • Field Composition:  7 on 7, with a male to female ratio of 4:3 or 3:4, opponent is not required to match.
  • Fields: Southlands, Brother Egan, and Kitty Gaul
  • Format:  This league can accommodate up to 32 teams.

    It will be based on the Wager Ranking System and include 11-12 games + Playoff Day

  • Playoffs: August 27th

    8 Team elimination brackets. Groupings will be based on the top 8 (1-8), the next 8 (9-16), and so on… Byes may be necessary to ensure we keep groupings of 8. (i.e if total number of teams not divisible by 8 or teams cannot participate in playoff day).

  • Team Building: Both Preformed teams and MZU Board Team Building.
  • Registration:  Begins: Thursday, April 14th, noon / Ends: Thursday, April 28th
  • Signup:  Register as individuals, pairs, groups, or a full team. (In the applicable field please outline your team name, or a list of players with whom you wish to play). The matchmaking list is also available to Tier 2 players.
  • When:  Tuesday and Thursday Nights between 5:30-8:30 pm
  • Duration: 12 weeks – June 6th to August 27th
  • Cost:  $50 per person + $30 UNL fee per person
  • Jerseys: Included in registration fee

If you have any questions, please email, post to our Facebook page, or reach out on Twitter.

Summer League Sub List sign-up

Summer League Registration Dates: April 14 to 28

Summer League Registration for Capital Subaru Summer League and Capital Subaru Flaherty Cup League will be taking place April 14th to April 28th. Both leagues will be registering at the same time. We’ll have more league details to follow, but start thinking about team building and which league your team will be entering in.

-MZU Board

MZU Year Plan and UCC Slides

Some of you may remember our MZU Town Hall on February 17th. Some of you may want to relive the magic and confirm some dates for summer planning. Below are the two presentations that MZU presented that evening:

  • MZU 2016 Year Plan
  • Ultimate Canada Conference

    Parity League: call for interest

    Additionally, as noted in the MZU Year Plan presentation we’ll be looking for help from the Ultimate Community to help with starting MZU’s first foray into parity style leagues. If you are interested in volunteering for this committee to start the parity league please email . If you are interested in more info about parity leagues please check what Vancouver Ultimate League does for parity here . This committee will be made up of some members of the MZU Board and the community, we’ll determine the size of the committee based on interest.

    -MZU Board

  • Winter BIY Lottery Results

    We received overwhelming interest in our Winter 2016 BIY Team League. We had submissions from 27 teams, which is incredible growth for this offering. Unfortunately, we only have room for 24 teams in the league, and thus have to conduct a lottery to determine who will play in the league. The results of that lottery are as follows:

    Teams in the league:

    Handler Bing
    Halfhorse- R.Gaudon
    Limp Diskit
    Ghetto Geppeto
    Johnson Insurance
    TBD- H.Spurrell
    Scoober Dooober Doo
    Electric Disccharge
    Huck Up Huck Off
    Team Slow Clap
    Rubber Huckies
    Hotline Fling
    Stop Staring at my Disc
    Flicky Minaj
    TBD- A.Bill

    Waitlisted Teams:

    1. Young Guns
    2. TBD- J.Webb
    3. Scoober Heroes

    We now enter phase 3 of the league registration process. Teams have until Wednesday March 9 to register and invite their players. After that point any team who has not submitted a completed roster will be taken out of the league and we will start contacting waitlisted teams.


    You can relive the magic of the lottery here:



    MZU Board

    MZU Winter Build It Yourself 2016

    You’ve been apart from your BIY Teams for awhile now, and maybe you’re missing them a bit? Or maybe you’ve met some people in Hat and you want to enter the league with a new team? Now is your chance! It is time to chat Build It Yourself. The details:

    League Name: Indoor BIY League

    Capacity: 24 Teams

    Team Composition: 10 Player minimum, with a typical composition of 6 males, and 4 females. Teams may have 5 males/5 females, or 4 males/6 females

    Field: Techniplex

    Format: Wager Ranking System

    Playoffs: 3 week 8 team brackets

    Registration: (see below)

    Time: Monday Nights from 8PM-12AM

    Duration: March 21st to May 16th

    Jerseys: Not included in registration

    Cost: $650 per team

    Registration Schedule:

    • February 1st to February 16 – Captains express interest, submit team/partial rosters via Google Form
    • February 17th – If there is interest from more than 24 teams, MZU will hold a lottery to see which teams gain entry.
    • Waitlisted teams will gain automatic entry into the next (Fall) indoor BIY Provided that:
      • The submit a full roster of a minimum of 10 eligible players once waitlisted
      • 60% of the roster does not play in the current BIY league
      • 60% of the players are on the roster for the next league
    • February 18th to March 9th – Captains registration, invite players to roster, etc
    • March 10th – If teams fail to complete registration, contact teams on the waitlist until league is full
    • March 21st – League play begins

    So start building your teams, and getting ready for another action packed season of indoor build it yourself Ultimate.

    If you are looking for a team, or a team looking for players, check out our  matchmaking form.

    As always, any questions please email the league at or reach us on Facebook/Twitter.

    Winter Hat League 2016 Starts Tomorrow

    Hey MZU!

    Our Winter Hat League starts tomorrow at the Techniplex! The teams are made, the schedule is posted, and you should have received an email from the league introducing your team to each other. Now pick a captain, and we’ll see you on the field.


    Don’t forget to bring a black/white tomorrow until the color situation is sorted out.

    Looking to sub? Here’s the sub form


    MZU Board


    Winter Hat League 2016

    So our Indoor Build It Yourself League ends this Monday. Which begs the question? What now? Well, stuff your faces with treats, spend time with friends and family, and catch up on television shows. However, save some time on December 17th to register for our Indoor Hat League, as that’s just around the corner. The details are:


    Capacity – 240 players (144 Male, 96 Female)

    Team Composition – 10 player minimum, with a typical composition of 6 males and 4 females. (Note: Based on registration numbers, teams may have 5 males/5 females or 4 males/6 females at the Board’s discretion)

    Field  Composition – 5 on 5, with a male to female ratio of 3:2 or 2:3, other team no required to match

    Field – Techniplex

    Format – 24 Teams, Speed Point, Wager Ranking System

    Playoffs – Playoff structure will be determined by registration numbers. we are planning for a 2 or 3 week playoff

    Team Building – MZU Board Team Building

    Registration – Starts December 17th 12 Noon, Ends December 24th 12 Midnight

    Signup – Register as individual or in pairs

    When – Monday Nights from 8PM – 12AM

    Game 1: 8:00PM

    Game 2: 9:00PM

    Game 3: 10:00PM

    Game 4: 11:00PM

    Duration – 11 weeks (January 4 to March 14)

    Jerseys – Not included

    Cost – $85 ($10 UNL fee if not already a member)

    Get excited!

    Also, don’t forget this Monday is the last day for the MZU Turkey Drive, please bring your donation to the game.

    Any questions about the above, hit us up on Facebook, Twitter, or Hi@MileZeroUltimate.Com

    MZU is Catching Turkeys Again

    This time of year is incredibly challenging for food banks everywhere. MZU is back again this year to try and help alleviate some of the food shortages in our local food banks by participating in the CBC Newfoundland and Labrador Turkey Drive!

    For the next two games (December 7 and December 14) we’ll be encouraging members to bring a cash donation, with the goal of donating one turkey per team. Your Captain will collect the donations on behalf of your team.

    But wait! It gets even better:

    MZU will match up to 1 turkey per team ($30), or up to $750 worth of gobbley goodness, and then we’ll write the cheque to The Community Food Sharing Association. Gobble Gobble!

    For all the fixins on the CBC Newfoundland and Labrador Turkey Drive check out:

    #GobbleGobble #NLTurkey #CBCHelps

    How Does MZU Schedule Games For Our Indoor Leagues?


    We’ve been getting a lot of questions about how we make the schedule, how we allocate the various time slots, and just “how does it work?” We haven’t discussed this league operations issue in a while so we figured it might be time to chat about the schedule:

    How does MZU schedule games?

    1.  One of our top priorities when creating a schedule is ensuring that opponents are of a relatively even skill level. You’ll never see a scenario where 1st plays 16th, as we control for that using a rating system (described below).  We’ve also set the no repeats rule to 3 weeks, such that if you play a team in Week 1, you shouldn’t see that opponent again until at least Week 5. This ensures teams get to play a variety of evenly skilled opponents over the course of the league. At the click of a button, Zuluru can generate a schedule that matches two similar opponents, keeping in mind the no repeats rule. But we don’t stop there…
    2. After Zuluru creates this schedule, our primary focus is balancing that 11 pm time slot. This current league is 11 weeks in duration and there are four possible time slots (8, 9, 10, or 11 pm), with the exception of a few teams every team should get three 11 pm games. Given that we are going into Week 10 in the schedule, teams should now be expecting to play their third game in the 11 pm slot. We try our best to ensure these games are evenly distributed and that there are no repeats in that slot (i.e., teams do not have back to back weeks at 11 pm).
    3. Given how much effort goes into balancing 11pm games, we know it’s not possible to balance all four time slots evenly for all teams. Our compromise is to look at the 8-9pm games and 10-11 pm games together, trying to balancing the number of “early” vs. the number of “late” games a team has to play. Again, this is an ideal scenario but most teams should finish with a minimum of five games in the 8-9 slots, and five games in the 10-11 slots.
    4. Final reminder that this is an 11 week league, and the hope is that at the end of the league, everything should balance! Trust that the League Committee takes balancing the schedule very seriously and that every effort is being made to make a fair schedule for all teams.


    The Wager Ladder System


    Also, while we’re talking about scheduling… We’ve recently moved away from the USAU Ranking system we’ve used in the past, and have adopted a new methodology called the Wager Ladder.


    (Copied from the OCUA web site)

    In this system, games are worth a variable total of points, based on the final score. Each team contributes some number of points from their ratings value towards this total, but the amount they contribute is not fixed — it depends on their relative ratings. This contribution is that team’s wager contributed to the pot. The losing team wins back the number of points they scored, and the winning team takes the remainder of the pot.


    Here’s how it works in detail:

    1. A team’s percentage chance to win is computed based on the pre-game ratings values. This will determine what percentage of the game’s value the team must contribute. For example, if both teams are evenly matched, they will each contribute 50% of the total. If instead, Team A has a 60% chance of winning, they contribute 60% of the total value.
    2. After the game is complete, the pot value is computed. The pot value is double the winning score plus 10. For a normal game to 15, this would make the pot worth 40 points.
    3. Each team’s contribution is calculated by multiplying the pot value by the team’s percentage chance to win. This represents the maximum number of ratings points that team could lose.
    4. The losing team then gains back the number of ratings points equal to their score. In an evenly-matched game ending 15-10, the losing team would gain back 10 points for a total loss of 10
    5. The winning team then gains the remainder of the pot. So, for example, if their contribution was 20 points, and they won 15-10, they would get a pot of 30, for a net gain of 10.


    The schedule is one of the most painstaking tasks the Board does. We work really hard to create fair match-ups and have a fair distribution of time slots. As always, if your team has questions or concerns please do not hesitate to contact us at OR on Facebook/Twitter.


    See you at 11 😉


    MZU Board